The usefulness of the Pyramids tends to depend on the level of difficulty your playing the game at, and how capable you anticipate being able to keep your citizens happy. Tourist Attraction.Īnalysis: Along with the Colossus, the Pyramids are one of the first wonders all civilisations are able to build, and as such almost all players will have found themselves building the Pyramids at one stage or another, you can hardly fail to notice their there. Traits: Industrious, Religious, AgriculturalĮffect: Places a granary in every city on the same continent. This whole article is written from the standpoint of people playing Civ3 Conquests, however I have tried to identify where there are differences with PTW and Civ3 Vanilla, so this article should be useful for all players. My analyses of all the wonders come from having played Civ3 since it was released, and being an avid fan of Civ2 and SMAC before that. Note that small wonders cannot trigger golden ages).Įffect: (What effect the wonder has on your empire).Ĭulture: (The base culture per turn this wonder produces).Īnalysis: (My strategic analysis of the wonder, its relative worth to build, what its useful for, what its not useful for etc. The trait of a wonder determines what civilisations it can trigger golden ages for. Traits: (The traits, such as industrious, scientific, expansionist etc. Rendered Obsolete By: (What technology stops the wonder providing its effects). Other Requirements: (As you’d expect, anything else required to build the wonder such as strategic resources, river’s, other structures etc.). Technology Required: (Which technology enables this wonder). To find a wonder’s description easily you can always use the ‘Find’ function on your internet browser.Ĭost: # (Its cost to build in shields without accelerated production). Instead, I hope this advice can help players in selecting which few select wonders, above others, are most valuable to their style of gameplay and their particular game.īasically I’ve shown every wonder in the game in roughly technological order of being able to build (though obviously such an order isn’t exact) described in the following format. I also note that all the strategies I’m suggesting are in agreement with Ision’s basic rules, though I may vaunt the value of various wonders and how useful they may be, like him I warn against building more than a few wonders per game, many of the wonders are powerful and an extreme help in the game, but you should under no circumstance attempt to build all of them, or even all of the best ones. I welcome anyone’s comments to the strategies I put forward in this thread (and any typo corrections) and will also update the entries to include other’s views if they make good sense to me and are phrased clearly enough. Seeing that, as far as I’m aware, no one has actually posted a thread like this, and that, perhaps worryingly, I have the time to write it, I thought a general reference guide to the function, value and strategies of all the great wonders could be useful for the Strategy Articles Forum or War Academy to have, as an expansion on the basic wonders information link on the Civfanatics main pages. This article is primarily inspired by Ision’s 4 Rules of Wonder Addiction Article, an excellent general guide to newbies on how to escape wonder addiction as a major hindrance to improving your Civ3 gaming ability.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |